![]() This is about designing the best ships.So you’ve dusted off your old copy of StarDrive 1, downloaded the eXemplary Black Box and Combined Arms mods for it, and are in need of some help? Fear not, our friend Trifler has come up with this starter guide to help you out. This is not about designing good enough ships. I am trying to get designs that would "work" against exceedingly well designed models. I'm not trying to get designs that "work" against the AI right now. I've recommended that something like the Remnant Energy Storage be added to SD2. Remember to get enough energy for beam weapons especially. Late game weapons are often underpowered right now. It looks like Zero wants to make the cannons a "shotgun" like weapon for close range. Ordnance is easy to come by with the ordnance fab. I have written elsewhere extensively on my views on weapons balance.īeam weapons right now use a ton of power, although they've been buffed. (Please share your thoughts here).Īt this time, I am reluctant to recommend weapons as they are being frequently patched. ![]() I am debating whether or not heavily armored designs are needed or if glass cannon type designs are better. A case could be made too that maximum effectiveness per cost or per CP (favors large ships right now and I've proposed balance changes for that). The goal of ship design is always to maximize effectiveness per tile. Right now, the CP system favors larger ships, especially with CIC. For side facing weapons, always get Arc Extend so that they can hit the front and do not get Overload (similar reasons like PD). Overload sometimes makes sense though for spinal mounts.įor spinal heavy ships, always make sure they face the front in AI behavior and always make sure that you get decent engines so that they can turn fast enough.Ĩ. ![]() I'm reluctant to recommend overload due to the firing arc penalty.ħ. Rapid fire is highly recommended as well, as is range extend. Flak at the moment seems like the best PD. ![]() You should try to get PD in your forward, port, and starboard quarters.Īlways get Arc Extend on PD. Speed is very much life for smaller ships and for brawlers (closer you close the distance, the less time you are going to take damage without being able to hit back).Ī case could be made that for larger ships, some more spinal weapons could be put in the engines, but I find that turn speed is important for spinal based long range ships.Ħ. I generally find that engines should be devoted mostly to engines. ![]() All Battleships and Titans should have one.ĥ. ECM and Advanced ECM are highly recommended for missiles and as of 1.0G, ballistic missiles. For larger ships, it's a good idea to have the CIC (damage bonus plus CP bonus), Main Engineering (speed and power reduction), and Sickbay (damage bonus is a better survivability:tile ratio than adding more shields for the top end Titans).Įven if the bonus does not stack, the ship bonus itself is worth it.Ĥ. Frontal shields are justifiable, but elsewhere, I find it's best to concentrate on putting more shields in the central quarter.ģ. Making shields in the central quarter is especially important - most shields should be thereĢ. We'll need lots of designs as the AI will likely pick different combinations of techs - one thing I hope for is that the AI will be programmed to pick the optimal of the choices for their situation (not sure how this works right now).ġ. There are no fusion engine ships (save things like the Master of Orion II) and no Titan designs as well, so they'll need to be made from scratch. I am hoping that the top players can get together, work with Zero and submit a couple of hundred well designed ships that the AI will use at the higher difficulty levels (hard and up) to present a difficult challenge to even the best players. One complaint that players currently have is that the AI does not make good ship designs and that has impacted veteran players at the end game in particular because the AI spams large numbers of not so well designed ships. TO prepare a set of high end well made ships to supplement the existing designs. To educate players on how to make good ship designs.Ģ. The purpose of this thread will be to discuss making optimal ship designs.ġ. ![]()
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